So lets get this started with one of my favorite subjects to talk about regarding Magic, my Cube. Since I have started making my cube, it truly has been a thing that takes a lot of my time. When a new set gets spoiled I frantically go running through the spoiler list to see what could possibly be added, what can get taken away, and what is too good to pass up on. So I figured the last set that just went by, after some revisions here and there, I came up with the Top 10 Dragons of Tarkir Cards in my Cube.
(Note: Some cards in the set that are amazing are not in this list. Its probably because I don't have them, or I don't think they are the best in my cube.)
Honorable Mentions:
These guys are great in the cube. They provide such utility that they have become key cards in certain archetypes. They just are that utilizable, and while sometimes that is enough, its not here. They truly are great cards and they are great additions to the cube.
Number 10:
This little baby is such a Swiss-army knife. Any field that this hits gets warped. Lifelink and first strike, done. Dodge all the kill spells, done. Mess with your opponent's board and combat in general, hell yeah. The only problem with this guy is that he for the most part doesn't actually do everything you want him to do. He is great on curve, but later in the game when you are top decking, all he is a body, and that is not what you want from him.
Number 9:
Now Thunderbreak is something anytime it comes down. It must be answered, or else they die. Even when answering it, it hits them. Just look at standard to see how he is being used. On curve he is deadly, and later in the game he just makes everyone curse that they didn't take out the other dragons before this came down.
Number 8:
Grab the card I need, and put the two cards that would kill me if I draw them on the bottom, SOLD. This card is not the draw that you want, but the draw that you need. Its obviously not ponder, but what it is, is situationally better. I know, blasphemy. But truly when this card is awesome, this card is Bangin.
Number 7:
BRUTALITY! Early game say hello to that annoying pinger, that you can't get rid of. Later in the game its that card you forgot about that hits you for lethal. Its not the biggest bomb in the game, but its not horrid to draw late, unlike most other 1 drops.
Number 6:
While not the great card that people said it was, it really does shine in the cube. When you can craft the deck to use her with, she is devastating. And because there is no solid metagame in the cube, she can hold her own and conquer any opponent. Plus 6 loyalty as a walker doesn't hurt its staying power.
Countering is such a feel good on your side. You deny them that one creature that can win them the game with one hand. Then but a flyer into play with anoth.....wait the same hand. two for one-ing your opponent is the best feeling in the world. While yes it is closer to a 2 for 2, it feels like a 2 for one. Let me get rid of my weakest creature to get rid of one of your strongest, or your most utilitarian, or only creature that will let them survive. Then afterward have something to block or attack with, yes thank you very much. Its at its worse when it sacs itself, so no big deal there.
Number 4:
Speaking of things to counter, this monstrosity of a dragon is a game changer. You could be so far behind, and then BAM she takes the field. She kills their creatures or planeswalkers, then is a monster of a blocker. She swings the next turn and it might as well be game over. Plus that artwork *Drools*
This guy rocks. A 2/1 with evasion for 2 is not bad. But that is him at his worst. At his best he is grabbing your best thing from the graveyard and bashing your opponent in the head for 3. That is nothing to scoff at. Utility is key here. And there is nothing more utilitarian then grabbing whatever you need most from the grave.
Number 2:
Speaking of Utility, Have you ever had a big beefy thing come at you? Of course you have. That feeling is the worst when you have no answer. You need both a blocker, to go back up in life, and kill their biggest thing in order to survive. This guy does it all. early on he is just a beat stick. Late game he single-handedly saves you.
NUMBER 1:
What can I say? This is the best of the former Khans. She has a big old butt, deathtouch, and oh yeah the most relevant, she is one of the best tutors, in my option, ever made. Whats better than 2 of the best cards in your deck? Nothing. And that is why she is the best card for cube printed from Dragons of Tarkir.
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